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/*This source code copyrighted by Lazy Foo' Productions (2006) and may not be redestributed without written permission.*/
//The headers
#include "SDL/SDL.h"
#include
//The attributes of the screen
const int SCREEN_WIDTH = 640;//屏幕寬
const int SCREEN_HEIGHT = 480;//屏幕高
//const int SCREEN_BPP = 32;//色彩深度
const int SCREEN_BPP = 32;//色彩深度
//The surfaces that will be used
SDL_Surface *message = NULL;//信息表皮
SDL_Surface *background = NULL;//背景表皮
SDL_Surface *screen = NULL;//屏幕表皮
SDL_Surface *load_image( std::string filename ) //裝入圖片
{
//Temporary storage for the image that's loaded
SDL_Surface* loadedImage = NULL; //臨時存儲圖片
//The optimized image that will be used
SDL_Surface* optimizedImage = NULL; //最優(yōu)化的表層
//Load the image
loadedImage = SDL_LoadBMP( filename.c_str() );//裝載圖片
//If nothing went wrong in loading the image
if( loadedImage != NULL )
{
//Create an optimized image
optimizedImage = SDL_DisplayFormat( loadedImage );
//建立一個最優(yōu)化的皮膚
//Free the old image
SDL_FreeSurface( loadedImage );//釋放
}
//-----------------------------------------------------------
//Return the optimized image
return optimizedImage;//返回最優(yōu)化的
}
void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
//Make a temporary rectangle to hold the offsets
SDL_Rect offset;
/*
typedef struct{
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;
x, y Position of the upper-left corner of the rectangle
w, h The width and height of the rectangle
*/
//Give the offsets to the rectangle
offset.x = x;
offset.y = y;
//Blit the surface
SDL_BlitSurface( source, NULL, destination, &offset );
/*
SDL只提供了SDL_LoadBMP(),但在SDL的示例文檔中有一個用于加載圖片的函數(shù)庫。
SDL_BlitSurface()將圖片blit進圖形幀緩沖,從而顯示圖片。
SDL_BlitSurface()自動對blit矩形進行裁邊,blit矩形在調(diào)用
SDL_UpdateRects()時被用作更新屏幕變化了的部分。
*/
}
int main( int argc, char* args[] )
{
//Initialize all SDL subsystems
if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
{//初使化SDL子系統(tǒng)
return 1;
}
//Set up the screen 設(shè)置屏幕
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );
//屏幕寬---------高--------顏色深度
//SDL_SWSURFACE;// 請求一個軟件表面.
//If there was in error in setting up the screen
if( screen == NULL )
{
return 1;
}
//Set the window caption
SDL_WM_SetCaption( "Hello World", NULL );//窗口標(biāo)題
//Load the images
message = load_image( "hello_world.bmp" );//信息圖片
background = load_image( "background.bmp" );//背景圖片
//Apply the background to the screen
apply_surface( 0, 0, background, screen );//在屏幕表皮上應(yīng)用背景圖片
//Apply the message to the screen
apply_surface( 180, 140, message, screen );//在屏幕表皮上應(yīng)用信息圖片
//Update the screen
if( SDL_Flip( screen ) == -1 )
{
return 1;
}
//Wait 2 seconds
SDL_Delay( 2000 );//延時2秒
//Free the surfaces
SDL_FreeSurface( message );//釋放
SDL_FreeSurface( background );//釋放
//Quit SDL
SDL_Quit();
return 0;
}
本文來自ChinaUnix博客,如果查看原文請點:http://blog.chinaunix.net/u/19671/showart_118497.html |
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